![]() That being said, sharing the same screen with others is a trifle limiting. is great and all, but Diablo‘s multiplayer has always sung in a LAN party setting and couch co-op is a great way to experience this game. In addition to online play, this port also features same screen co-op. Moving across the map feels natural and having attacks and abilities mapped to the face and shoulder buttons is preferable to hotkeys. Playing through the game, it can be difficult to recall that this is a port of a computer game. Ultimately, the plot and characters are flat, only there to provide a solid series of excuses to kill monsters and take their stuff. The plot even manages a couple of twists and surprises, even if one of them is a bit predictable. There are fewer exposition dumps than prior installments and player characters have dialogue responses, meaning there’s room for some banter between PCs and follower NPCs. Go kill all the demons’, but the presentation has improved somewhat. The story really hasn’t progressed beyond ‘Demons = bad. It’s up to a crew of mortal heroes to save the day despite an apathetic heavenly host. The story begins with Azmodan and Belial, two Prime Evils that left before the band really made it big in Diablo II, doing what Prime Evils do in the mortal world: blighting the lands, corrupting the people, unleashing monstrous hordes upon the innocent. The current bursting havoc comes in the form of the console port of Diablo III, a sequel that while a long time in the making, still feels like it stepped out of the past. Both are always lurking just out of sight waiting for the right moment to burst forth and wreak havoc across the landscape. Blizzard franchises and demonic hordes have a lot in common.
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